Post by agentchillypig on Nov 23, 2008 18:44:48 GMT -5
Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.
Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
# Easy Hacking, Speech, and Stealing bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
# Easy lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
# Getting the Xuanlong Assault Rifle
Secret weapons cache in National Guard Armory
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Crashed UFO and alien location
Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship.
!Accomplishments!
You can achieve the following and gain that many points
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
Escape! (20 points): Completed "Escape!".
Following in His Footsteps (20 points): Completed "Following in His Footsteps".
Galaxy News Radio (20 points): Completed "Galaxy News Radio".
Scientific Pursuits (20 points): Completed "Scientific Pursuits".
Tranquility Lane (20 points): Completed "Tranquility Lane".
The Waters of Life (20 points): Completed "The Waters of Life".
Picking up the Trail (20 points): Completed "Picking up the Trail".
Rescue from Paradise (20 points): Completed "Rescue from Paradise".
Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
The American Dream (20 points): Completed "The American Dream".
Take it Back! (40 points): Completed "Take it Back!".
Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
Those! (20 points): Completed "Those!".
The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
Head of State (20 points): Completed "Head of State".
The Replicated Man (20 points): Completed "The Replicated Man".
Blood Ties (20 points): Completed "Blood Ties".
Oasis (20 points): Completed "Oasis".
The Power of the Atom (20 points): Completed "The Power of the Atom".
Tenpenny Tower (20 points): Completed "Tenpenny Tower".
Strictly Business (20 points): Completed "Strictly Business".
You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence (20 points): Completed "Stealing Independence".
Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
Agatha's Song (20 points): Completed "Agatha's Song".
Reilly's Rangers (20 points): Completed "Reilly's Rangers".
Reaver (10 points): Reached Level 8 with Bad Karma.
Mercenary (10 points): Reached Level 8 with Neutral Karma.
Protector (10 points): Reached Level 8 with Good Karma.
Harbinger of War (20 points): Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
Weaponsmith (30 points): Made one of every custom weapon.
Doesn't Play Well with Others (20 points): Killed 300 people.
Slayer of Beasts (20 points): Killed 300 creatures.
Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
Data Miner (20 points): Hacked 50 terminals.
Keys are for Cowards (20 points): Picked 50 locks.
One-Man Scouting Party (20 points): Discovered 100 locations.
Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
# Easy Hacking, Speech, and Stealing bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
# Easy lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
# Getting the Xuanlong Assault Rifle
Secret weapons cache in National Guard Armory
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Crashed UFO and alien location
Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship.
!Accomplishments!
You can achieve the following and gain that many points
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
Escape! (20 points): Completed "Escape!".
Following in His Footsteps (20 points): Completed "Following in His Footsteps".
Galaxy News Radio (20 points): Completed "Galaxy News Radio".
Scientific Pursuits (20 points): Completed "Scientific Pursuits".
Tranquility Lane (20 points): Completed "Tranquility Lane".
The Waters of Life (20 points): Completed "The Waters of Life".
Picking up the Trail (20 points): Completed "Picking up the Trail".
Rescue from Paradise (20 points): Completed "Rescue from Paradise".
Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
The American Dream (20 points): Completed "The American Dream".
Take it Back! (40 points): Completed "Take it Back!".
Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
Those! (20 points): Completed "Those!".
The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
Head of State (20 points): Completed "Head of State".
The Replicated Man (20 points): Completed "The Replicated Man".
Blood Ties (20 points): Completed "Blood Ties".
Oasis (20 points): Completed "Oasis".
The Power of the Atom (20 points): Completed "The Power of the Atom".
Tenpenny Tower (20 points): Completed "Tenpenny Tower".
Strictly Business (20 points): Completed "Strictly Business".
You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence (20 points): Completed "Stealing Independence".
Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
Agatha's Song (20 points): Completed "Agatha's Song".
Reilly's Rangers (20 points): Completed "Reilly's Rangers".
Reaver (10 points): Reached Level 8 with Bad Karma.
Mercenary (10 points): Reached Level 8 with Neutral Karma.
Protector (10 points): Reached Level 8 with Good Karma.
Harbinger of War (20 points): Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
Weaponsmith (30 points): Made one of every custom weapon.
Doesn't Play Well with Others (20 points): Killed 300 people.
Slayer of Beasts (20 points): Killed 300 creatures.
Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
Data Miner (20 points): Hacked 50 terminals.
Keys are for Cowards (20 points): Picked 50 locks.
One-Man Scouting Party (20 points): Discovered 100 locations.
Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.